Post by Edwin O'Connor on Apr 30, 2009 13:07:03 GMT -5
First off, we'd like to encourage anyone who has chosen to play as a lycan to flesh out the idea of their own little pack. Lycans are rarely solitary creatures. (Though through bad circumstance, sometimes they are.) Even the solitary ones came from a pack at some point, almost universally.
Vampires too, might have covens or other groupings. Often, they'd still have a circle of humans that they closely associate with for various reasons.
Slayers might have a team, as opposed to being solo assassins; even the assassins would have contacts for both equipment and information.
Feel free to flesh out your npc's, particularly if you think they might play a role in your posts.
If you plan to make them prominent in a thread, I'm sure all of us would like at the very least, a physical description to refer to. Pictures work as well.
While we all like having attractive folks for the playby's/avatars, NPC faces are not "claimed". If you want to use Angelina Jolie for your npc, that's fine...just understand that if someone makes a character for the game, and chooses Angelina, your npc can't look like Angelina any more.
We're going to be rather restrictive, at least initially, as far as how many full-fledged characters you can have. Obviously, exceptions can be made, but that's purely on a case by case basis, decided by Renee (Astera) and I.
What both of us have found on virtually every site is a full fledged character being made solely for a very brief idea. The problem being is that they get a whole lot of attention while the other main characters suffer, get involved in threads, and then disappear when the muse peters out, leaving a lot of things hanging.
NPC's at least clear a certain amount of that away. At this point, we're not really capping the amount of NPC's you can have, although obviously there are limits. Standard rule of an NPC applies; if one of your mains isn't there at least in the background of the scene, you shouldn't be posting a purely NPC thread. They wouldn't have a reason to be there without the character they're associated with.
The obvious exception would be if you've given permission for someone else to write/include your npc in interactions without you there.
If you find the NPC taking on a life of his/her own, then perhaps you might consider making them a full timer. Edwin started as little more than an idea, and now he's my favorite character.
NPC's allow you to take an idea, and see how far you can run with it. If you find yourself rather constantly writing an NPC into scenes, and that others like the NPC, that's another sign they're becoming a main character. Think of it like a tv show when new characters are introduced. You don't see totally new and major characters dropped in without warning. The actors often appear in short bursts, and are eased into prominence, or have a very prominent episode, and are fairly minor for a few shows before becoming true regulars.
But Renee and I both like the idea of a lot of NPC's. The goal here is to in the end have a living world, full of both major and minor interactions. So run with it. Show us what you have.
Vampires too, might have covens or other groupings. Often, they'd still have a circle of humans that they closely associate with for various reasons.
Slayers might have a team, as opposed to being solo assassins; even the assassins would have contacts for both equipment and information.
Feel free to flesh out your npc's, particularly if you think they might play a role in your posts.
If you plan to make them prominent in a thread, I'm sure all of us would like at the very least, a physical description to refer to. Pictures work as well.
While we all like having attractive folks for the playby's/avatars, NPC faces are not "claimed". If you want to use Angelina Jolie for your npc, that's fine...just understand that if someone makes a character for the game, and chooses Angelina, your npc can't look like Angelina any more.
We're going to be rather restrictive, at least initially, as far as how many full-fledged characters you can have. Obviously, exceptions can be made, but that's purely on a case by case basis, decided by Renee (Astera) and I.
What both of us have found on virtually every site is a full fledged character being made solely for a very brief idea. The problem being is that they get a whole lot of attention while the other main characters suffer, get involved in threads, and then disappear when the muse peters out, leaving a lot of things hanging.
NPC's at least clear a certain amount of that away. At this point, we're not really capping the amount of NPC's you can have, although obviously there are limits. Standard rule of an NPC applies; if one of your mains isn't there at least in the background of the scene, you shouldn't be posting a purely NPC thread. They wouldn't have a reason to be there without the character they're associated with.
The obvious exception would be if you've given permission for someone else to write/include your npc in interactions without you there.
If you find the NPC taking on a life of his/her own, then perhaps you might consider making them a full timer. Edwin started as little more than an idea, and now he's my favorite character.
NPC's allow you to take an idea, and see how far you can run with it. If you find yourself rather constantly writing an NPC into scenes, and that others like the NPC, that's another sign they're becoming a main character. Think of it like a tv show when new characters are introduced. You don't see totally new and major characters dropped in without warning. The actors often appear in short bursts, and are eased into prominence, or have a very prominent episode, and are fairly minor for a few shows before becoming true regulars.
But Renee and I both like the idea of a lot of NPC's. The goal here is to in the end have a living world, full of both major and minor interactions. So run with it. Show us what you have.